“Real-world events definitely inspired us while creating Palworld. Players will be able to exploit Pal’s as free labour, thereby removing the need to do the work yourself. Late-stage capitalism felt like a particularly prevalent theme through Palworld’s reveal trailer. Societal issues of wealth distribution, civil rights and the power-dynamic between corporations and workers have been at the forefront of social commentary throughout the pandemic. We want players to build their own story, and the gameplay mechanics are our way of facilitating that.” Player agency will be key in Palworld, which is why players can be good or bad. “In terms of the darker elements, we want to leave those decisions up to players. We just want players to create their own interpretation of the world through the environment and game mechanics.” Not that there won’t be story elements dotted around the world. “ Palworld is not strictly a story-driven game. I asked Mizobe where Palworld‘s themes of exploitation and late-stage capitalism might interject with the narrative. Rather than shy away from the somewhat exploitative nature of the relationships in Pokémon, Palworld places it front and centre. Palworld’s world is one of beauty, diversity and, well, animal abuse. We particularly like how the survival elements work in Rust, which has been a big inspiration in how we develop the world of Palworld.” Other games like Rust and Minecraft have also been big inspirations for us both. We are still fleshing everything out and deciding exactly how it will work, but if we had to compare it to anything right now, it would definitely be ARK.” “Our favourite games inspire Palworld, one of which is ARK: Survival Evolved. Palworld will include mechanics inspired by the likes of Rust, Minecraft and ARK: Survival Evolved. Hawkward, Mizobe and the rest of the team are drawing from several notable names in the industry. Pokémon definitely inspired us, but Palworld is far more action-orientated in comparison.” “We were surprised by the comparisons to be honest, especially those labeling it as ‘ Pokémon with guns’. Hawkward and Mizobe seem to have taken the comparisons in good nature, although it was something they never intended. The creature collection aspect is something that fans have already honed in on, commonly comparing the game to Pokémon. It’s a succinct summary that perfectly captures what Palworld is in a brief vertical slice. I, like many others, instantly needed to know more about Palworld.īut how would Pocketpair Inc., developers of Palworld, describe the game? “Open-world creature collection sandbox game,” said CEO Takuro Mizobe, when I hopped onto a Zoom call to talk all things Palworld with him and fellow developer Hawkward, who also acted as an interpreter. left enough questions unanswered that it got people desperate to fill in the blanks. It’s a unique mix, and one that aims to subvert the often whimsical tone of monster collection games.įor as much as Palworld’s trailer revealed about the game, it left a lot unanswered. Imagine Pokémon, riffing on Breath Of The Wild‘s aesthetic but in a multiplayer world with guns, pitch-black themes and a touch of labour exploitation. Palworld‘s first trailer provides the perfect elevator pitch for what the game is. READ MORE: Kissing a Cacodemon – ‘Doomed Love’ dating sim creator on art and fan projects.Announced last month at Indie World Expo 2021, Palworld mixes the best elements of a number of popular titles to create a concept that, on paper, feels totally unique. In the perpetual cycle of game announcements, it’s rare that a game trailer surprises me.
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